Gamepad Circularity Test

Move each stick slowly around the outer edge to see whether the browser receives a balanced circular range. The gamepad circularity test helps you spot uneven reach, square gates, weak corners, and post-repair range problems.

Joystick Tester

X/Y axis, center offset, circularity estimate, edge range, and movement trail.

Left stick

Raw X0.000
Raw Y0.000
Center offset0.000
Max reach0.000

Right stick

Raw X0.000
Raw Y0.000
Center offset0.000
Max reach0.000
Left circularity0%
Right circularity0%
Center noise0.000

Hold still for 3 seconds before resetting the baseline or starting a drift sample.

Local Test Report

Generate Local Report data in this browser. Nothing is uploaded or stored on a server.

Report includes the local diagnostic disclaimer at the bottom.

Local history

Stored locally on this device only.

No local reports saved yet.

Raw Input Panel

Raw values help debug non-standard mapping and multi-controller setups.

{
  "Status": "No controller selected"
}

Browser support panel

Feature detection is based on this browser session.

Chrome / Edge usually expose the broadest hardware APIs
Gamepad API

Checking support in this browser session...

Vibration API

Checking support in this browser session...

MediaRecorder

Checking support in this browser session...

WebHID

Checking support in this browser session...

Secure context

Checking support in this browser session...

Compatibility caution

Safari, Firefox, Linux, mobile browsers, Bluetooth adapters, and third-party drivers may expose incomplete features.

WebHID compatibility helper

Optional read-only permission prompt for listing HID devices. No firmware, calibration, or hardware-write operations are performed.

Trust note: Circularity readings are browser samples and do not replace factory calibration.

What the circularity view checks

A healthy analog stick should reach a predictable outer range in all directions. Some controllers naturally report a square or rounded-square response, while others should look closer to a smooth circle. The important signal is whether one direction falls short, jumps, or behaves differently from the opposite side.

Use the visual trail with the raw axis panel. If the trail is uneven and the raw numbers confirm the same side is weak, the symptom is stronger than a single visual spike.

  • Outer edge reach for left and right sticks.
  • Directional bias near corners and cardinal directions.
  • Center return before and after a full rotation.
  • Raw axis values that support the visual pattern.

When circularity matters

Run this test after replacing a stick module, installing a Hall effect upgrade, checking a used controller, or noticing that camera movement feels faster in one direction. Pair the result with the stick drift test and deadzone test before deciding whether a setting change is enough.

Browser and hardware limits

Gamepad API support, haptic feedback, MediaRecorder, and WebHID are exposed differently across Chrome, Edge, Firefox, Safari, Linux, mobile browsers, USB, Bluetooth, and third-party drivers. For Gamepad Circularity Test, treat that limit as part of gamepad circularity test guidance rather than as a separate verdict.

A missing feature in the browser does not prove that the controller is damaged. Use the live readings as diagnostic hints and compare results across connection methods when possible. On this Gamepad Circularity Test page, compare that note with the live module that matches the article steps, the browser readings they depend on, and the practical decision the reader needs to make.

Gamepad circularity test signals

A gamepad circularity test is about shape, reach, and repeatability. Move the stick around the outer ring slowly enough for the browser to draw a meaningful trail. A good gamepad circularity test can show weak corners, a flattened side, or a repaired stick that reaches farther in one direction than another.

Do not judge a gamepad circularity test by one rotation. Repeat the circle, compare the left and right sticks, and pair the result with a center drift sample. If the gamepad circularity test is uneven but the game still feels fine, the response curve may be masking the shape difference.

  • Run the gamepad circularity test after checking center drift.
  • Move slowly around the edge.
  • Use circularity and deadzone results together.
Quick workflow
  1. 1. Connect by USB or Bluetooth.
  2. 2. Press any button to activate detection.
  3. 3. Compare buttons, sticks, triggers, drift, and report output.
Privacy

Controller input, microphone recordings, and local reports stay in your browser unless you copy or download them.

FAQ

Gamepad Circularity Test FAQ

Does a perfect circle mean the stick is perfect?

No. A circular trace is useful, but center noise, drift, button mapping, and game-specific response curves can still affect play.

Why does my trace look square?

Some controllers, drivers, and browser mappings report square-like ranges. Compare both sticks and test the same controller in the game.

Should I run circularity before or after drift testing?

Run drift first while the stick is untouched, then run circularity while moving around the full outer edge.

Can this verify a repaired stick?

It can provide useful browser-level evidence, but it is not a factory calibration certificate.